Posts tagged platformer
Posts tagged platformer
Original Shantae hits eShop on June 20
A month from now, you’ll be able to buy cult Game Boy Color platformer Shantae — the first original property from WayForward, and the first release that got people to really start noticing the studio — on 3DS’s Virtual Console in North America, Europe, Australia, and New Zealand.
WayForward is putting out so much on the 3DS this year: this release, Shantae and the Pirate’s Curse, Mighty Switch Force! 2, Adventure Time: Explore the Dungeon Because I DON’T KNOW!, and Regular Show: Mordecai and Rigby In 8-Bit Land. I wouldn’t be surprised if we heard more announcements for 2013 either.
HOLY FLAMING FECAL PASTRIES
Rogue Legacy is up for pre-order, for Windows and Mac (Linux will come later). It’s ten bucks, and you’ll get the soundtrack for free. Pretty good deal, I’d say.
Rogue Legacy, by the talented crew at Cellar Door Games, is a sidescrolling roguelike-like imbued with the humor and creativity for which the developer is known. Levels are procedurally generated, there are 8 different classes, skill trees, and tons of loot to collect. The “legacy” part of it comes into play when your character dies. Yes, there is permadeath, but your child will carry on adventuring for you. To make things more interesting, your offspring have different genetic traits, ranging from color-blindness to gigantism.
I can’t wait to get my hands on a playable version of this! In the meantime, we can all go vote it up on Steam Greenlight.
Oh, did you catch the shout-out to Cellar Door’s most classic adventure game at the end of the trailer? Nice.
- from Shovel Knight (Yacht Club Games, 2013 - PC, Wii U, 3DS - Est. price, $10)
“Forsooth!” proclaimeth the Shovel Knight, “for my arms are sturdy and my trowel true! Wherefore must I withdraw my digging for this, how you say, ‘inspiration?”
And so proclaimeth his masters at Yacht Club Games, “We can just stop at the entire NES Capcom catalogue, good sir.”
One can see glimpses in the game’s trailer of nearly everything made of Capcom during their 8-bit heyday. There’s a bit of DuckTales in there, some of the radial boss progression that Mega Man made famous, a little tile-chucking like the kind one used to make Chip & Dale do until their little Rescue Ranging paws got sore. Considering this gushing reverence to these trademark tropes of gaming’s past, one shouldn’t be surprised that the crew of Yacht Club Games have also been responsible in part for such retro-infused fare as Contra 4 and A Boy and His Blob while during their time at WayFoward.
Edit: Shovel Knight is definitely hitting them consoles. Stretch goals? Bah.
Now, Robit Studios has teamed up with Chucklefish (Starbound, Wanderlust: Rebirth) to reimagine the world of Treasure Adventure Game with enhanced graphics, a smoother engine, more treasures, new puzzles and more. The result is Treasure Adventure World, a labor of love that will delight fans of classic gaming, adventure games and platformers as well as those who appreciate beautiful hand-drawn 2D art, or a story filled with mysteries, ancient demons and parrots.
Robit’s Official tumblr
Artist Christine Crossley’s tumblr
Cobalt, by Oxeye Game Studio.
Everlasting Tower, by Henrique Lazarini.
- From Dr. Bones and the Mystery Somethingorother - an arcade-style platformer about a crypt-raiding pug and his obsessive search for a shiny thingamjig.
Browsing pixel art on Tumblr and came across this. It’s by me!
AAAA AWESOME! Link’d, credited and a thanks for letting me know!
A bit late to the ball with this one, but it’s really really pretty and I wanted to post it and these circumstances are all now yours for the coping.
A Man’s Quest follows the Metroidvania formula in structure but with a brisk pace uncommon to a category known for adhering to time-consuming game tropes for the sake of nostalgia. A noticeably sparse color palette and simple controls help articulate the 8-bit echo, perhaps more reverently than many of its similarly retro-styled peers.